Skip to content

DUELO is launching soon. This guide explains the planned launch experience. For now, sign up and join our Discord community; games and wallet actions remain closed.

Know the rules

Tic Tac Toe

Place one mark at a time and build an uninterrupted line before your opponent does. DUELO offers the familiar 3×3 board and three larger variants, each with its own winning line length.

Player versus player18+ · Eligibility applies

Choose the board and know the target

Select the board size in the lobby before entering the queue. Matchmaking pairs the same board size, so both players have the same target. A winning run can appear anywhere on the board; it does not have to span a whole row or touch an edge.

  • 3×3 board: connect 3 of your marks.
  • 6×6 board: connect 4 of your marks.
  • 9×9 board: connect 5 of your marks.
  • 11×11 board: connect 6 of your marks.

Take turns on empty cells

The first player places the opening mark. Players then alternate, choosing one empty cell on their turn. An occupied cell cannot be replaced, and a move outside the board or out of turn is rejected.

A win is a consecutive run of your own marks horizontally, vertically or along either diagonal. A gap or an opponent's mark breaks a run. If the board fills without a winning run, the match is a draw.

Read both players' threats

Before placing a mark, check whether either player has an immediate winning cell. Blocking one direction may leave a second line open, so scan rows, columns and both diagonal directions rather than focusing only on your latest move.

On a larger board, count the required consecutive marks instead of the board width. Look for runs that have room to grow and identify where an opponent can interrupt them. A move that creates two separate threats may demand a different response from a single unfinished line.

These are ways to examine the position, not a promise of a win. Your opponent can see the same board and may force a draw or create a stronger threat.

Tic Tac Toe strategy: wins, blocks and forks

Start each turn by looking for a move that wins immediately. If you have none, check whether the opponent can win next and block that square. Only then look for a move that builds your next threat.

A fork creates two different winning squares. If the opponent cannot win immediately or answer both threats, blocking one leaves the other available. The example below shows the position after X has taken three corners; O has the next move.

On the 3×3 board, careful play from both sides can end in a draw. There is no strategy that guarantees a win against every opponent. On larger boards, look for intersecting lines and open ends using that board’s actual win length; a pattern that wins on 3×3 may be incomplete on 9×9.

A fork creates two winning squares

XXOXO
O to move. X threatens the top-middle and middle-left squares. O can block one, but X can finish the other on the next turn.

Check the clock and the stake

The lobby offers realtime staked matches. Wait for the visible-board confirmation, then follow the turn countdown. A timeout or forfeit can lose the stake even when the board position looks favorable.

Check the selected board and coin amount before queueing. A completed win has an 8% fee on the combined pot; a board draw returns each player's stake without a match fee. Read How it works and Responsible play before funding or participating.

Make an informed choice

Read the rules and check your budget before entering a match. Staked play can result in losing your full stake. Account access and play remain subject to eligibility and regional restrictions.